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Demon Lady

Originally my plan was to simply decimate the highres sculpt to make renders of her, but I decided to retopo and texture the model.

Sculpture was done in ZBrush
I did the retopo, UV maps, rigging and animation in Blender
Textures were created with SubstancePainter
Presentation in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

Turnaround rendered in Unreal Engine 5

Idle animation rendered in Marmoset Toolbag

Unreal Engine 5

Unreal Engine 5

Highres sculpt done in ZBrush

Highres sculpt done in ZBrush

Wireframe - 51K Tris

Wireframe - 51K Tris

The Body has one 4K Albedo, RAOM, normal map.

The Body has one 4K Albedo, RAOM, normal map.