Originally my plan was to simply decimate the highres sculpt to make renders of her, but I decided to retopo and texture the model.
Sculpture was done in ZBrush
I did the retopo, UV maps, rigging and animation in Blender
Textures were created with SubstancePainter
Presentation in Marmoset Toolbag
Turnaround rendered in Unreal Engine 5
Idle animation rendered in Marmoset Toolbag